Independent mobile game studio

Pocket-sized games, served hot.

HotPan Games makes cozy portrait games for phones. Three are on the stove right now: a garden memory puzzle, an idle restaurant tycoon and a warehouse logistics sim.

  • 3 games in development
  • Made for one thumb
  • Roll. Pull. Pop!
  • From a $0 kiosk to a $140M Golden Dragon
  • X-ray every parcel at customs
  • Pip the bunny
  • Lion dance, taiko and a Bollywood show
  • 20 staff, six specs each
  • Rewarded ads only, always optional

Our games

Three games on the stove

All three are portrait, played with one thumb, and made to pick up for a few minutes or a few hours.

  • Puzzle
  • Memory
  • In development

LuckyRoots

Roll. Pull. Pop!

Roll a colored dice, then pull the carrot you think hides that color. Guess right and it pops out of the soil. Guess wrong and it shakes its head and slips back, showing its color for only a moment. Clear the garden before your rolls run out.

  • Golden, spicy and crystal carrots look like every other carrot until they pop.
  • Mr. Mole tunnels in and swaps carrots you already know. Crows sit on a plot for two turns.
  • 100 levels in five gardens, from a sunny meadow to a moonlit night. Three stars on every level open the next one.
  • Every level's roll budget comes from a bot that plays it 240 times with a human-sized memory.
  • Dice skins and pop effects in the Garden Shed. Looks never change the odds.
Lucky Roots title screen with the garden bed, Pip and the dice
Level 1: an orange carrot pops for +100 and a hint says one purple is next door
Pip the bunny in a straw hat and orange scarf, dancing
Meet PipThe garden's bunny hops when you match and droops when you miss. Pip never gives away a hidden color.

In the garden

  • Idle tycoon
  • Restaurants
  • In development

Chef'sRoad

Build your food empire, one dish at a time.

Start with a corner büfe that runs itself. Spend coins on stoves, tables, staff, dishes and decor. Keep the floor clean and the line short to protect your stars, then save up for the next, bigger venue in town.

  • Every venue has its own kitchen, uniforms and show: a car show at the drive-in, a fire show at the beach club, taiko drums at the sushi bar and a lion dance at the Golden Dragon.
  • Guest reviews set your stars. Mice, stains and a long line cost you.
  • Goals, daily rewards, surprise visits from a food critic or a tour group, and renovations.
Chef's Road title screen: a road winds through green hills under a sunset
The Golden Dragon, a Chinese restaurant with round tables, a lion dance stage and a VIP platform

The road

10 venues · 3 cities · $0 to $140M

  1. Maple Town1Corner Büfe$0
  2. 2Starlite Drive-In$10K
  3. 3Family Restaurant$30K
  4. 4Skyline Grand$80K
  5. Sunny Bay5Palm Cove$250K
  6. 6Oasis Courtyard$1M
  7. 7Masala Pier$3.5M
  8. Lantern Harbor8Sakura Sushi$12M
  9. 9Seoul Garden$40M
  10. 10Golden Dragon$140M

Around town

  • Logistics sim
  • Management
  • In development

Cargo Factory

Load the right truck. Every time.

You start alone in a small warehouse with two truck bays. Grow it into three halls and a Distribution Hub with customs, a conveyor sorting center and a forklift pallet yard. Every system has its own way to get it wrong, and customers make you pay for it.

  • X-ray every international parcel. Approve it only if nothing is banned and everything in the scan is on the form.
  • Hire up to 20 staff. Each has six specs from Speed to Alertness, levels up, and needs a break.
  • Thieves slip in through the bay doors. Run them down, or pick them out of a CCTV lineup.
  • A workday lasts five minutes. Buying everything takes about 40 hours.
The pallet yard: a yellow forklift, pallets marked with their weight and a yard bot pad
Customs X-ray of a parcel to Mexico showing a laptop, a plant, a book and a T-shirt
Truck sortingCargo Factory

Special stickers beat size.

ParcelGoes to
Small or medium boxStandard Van
Large crateFreight Truck
FragilePadded Van
Express, 45 sAir Cargo
Cold, 95 sReefer Truck
Pickup orderPickup shelf

On the floor

The studio

Made from code, played by bots first

We build every game so that each rule is a number we can tune, each level is something a bot can play through, and each screen works in more than one language.

Built from code

Lucky Roots and Cargo Factory draw their own meshes, textures, sprites and UI when they start. Every sound and the music loop are synthesized. The scene holds a single bootstrap object.

Played by bots first

Each game has a bot that plays it end to end and saves screenshots. Lucky Roots' roll budgets come from a simulated player run on 240 shuffles per level, and Chef's Road checks its pacing against a patient autoplayer.

Lucky Roots title screen in English
English
Lucky Roots title screen in Turkish
Türkçe
  • English
  • Türkçe
  • Español
  • Русский
  • العربية

Local from day one

Our games open in the phone's language. All three speak English, Turkish, Spanish, Russian and Arabic. Tests flag any text that is missing a translation or doesn't fit its button.

Ads the player chooses

Rewarded ads only, and only when the player taps for one: double coins after a win, or a short 2x boost. The game pauses while an ad plays.

Work with us

Let's talk games

We'd like to hear from publishers, press and early players. Tell us which game you're interested in and a little about yourself.

  • PublishersPartnerships for Lucky Roots, Chef's Road or Cargo Factory.
  • PressScreenshots, builds and background on the studio.
  • PlaytestersTell us your phone model and which game you'd like to try.

Email

info@hotpangames.com